Constraint Navigation in Product Design

Step-by-step workflows for guided content with dashboards and admin controls

Time Frame

22 months from problem discovery to design-dev delivery (July 2023-May 2025)

Our Team

1 UX Design Lead (me) |1 UX Designer | 1 UX Researcher | 4 Product Managers | 10+ Engineers | 3 Content Strategists

My Contribution

Ideation | Requirement definition | Research | Design | Testing | Documentation | Dev support | Scoping | Vender guideline design

The Challenge & Opportunity

The business goal of this project was to expand by creating a curriculum delivery platform to capture the $9B curriculum market. Cengage, Gale wanted to be a top 10 K-12 core curriculum brand with it’s existing product suite.

I led end-to-end design of teacher and student dashboards with streamlined workflows for assigning lessons with digital activities and class management. These workflows guided students through structured learning sequences from accessing assigned content to completing activities to receiving feedback, while giving teachers visibility into individual and class-wide progress.

Business Impact & User Impact

User satisfaction in testing

83%

Task completion rates

70%

Project Highlights

60+ responsive web pages, 15 new components compliant across 20+ products. We proved library databases could work in classrooms with the right user experience, and cross-functional collaboration could overcome massive technical constraints.

Administrator / Teacher dashboards

Class management and assignment creation

Student dashboards

Accessing sequential learning paths and viewing completion status

Content curation workflows

Transform research databases into classroom curriculum with integrated activities and assessments

Administrative controls

Class management, bulk assignments, and user permission settings within institutional environments

Platform Research Pivot

Six months in, corporate mandated we build on MindTap, a complex, old platform with its own update roadmap. My heuristic evaluation revealed critical gaps, saved 6+ months of adaptation work, and prevented user adoption failure.

5s page load time

Slow loading creates frustration and poor learning experience for students

Not responsive

Main content section is not responsive for mobile devices

Not readable

Smallest font size is 10px, falling below WCAG accessibility standards

Navigation issues

Table of contents hidden behind icon, confusing user flow

High adoption risk

Complex onboarding and poor UX likely to cause adoption failure

6+ assignment steps

Teachers expect 3 simple steps, but MindTap requires 6+ complex actions

I helped my project managers present findings to leadership showing adaptation would take longer than building custom. The leadership agreed to abandon MindTap and build new, custom features on Gale’s own platform optimized for K-12 classroom needs.

Design Process

I navigated design direction and stakeholder alignment by grounding decisions in data collected with my manager through 5 rounds of usability testing with 30+ users. This testing helped us choose among design concepts while revealing the next questions to address and their priorities.

Challenge 1:

Working with content strategists on sequential learning paths, we needed to ensure content built logically lesson-to-lesson while accommodating their new authoring tool constraints.

 

Solution 1:

I established a collaborative design framework with content strategists, creating visual guidelines that enabled structured decision-making across teams. Below is an example that the 3nd round iteration:

Example 1: Cross-functional content iteration from Round 3 testing

In progress: Round 1 mockup

Before: content drafts

After: Cross-functional content iteration from Round 3 testing with clear instruction for content template

Challenge 2:

Our student persona would abandon wall-of-text content and we needed to visualize content. Stock images were expensive, and there were a lot of abstract concepts hard to visualize.

 

Solution 2:

I designed 20+ reusable components that made any lesson and activity engaging with or without images. Below is an example from the 2nd round testing:

Example: How and why certain concepts were chosen from Round 2 testing

 

Based on user feedback, we implemented the 'Card View' concept with thumbnail tiles for the Lesson Tab area. Time constraints prevented us from building the 'Checklist View' as an alternative mode, so we adapted that concept for a separate assignment page where lesson overview is an assignable activity within the activity list.

 

If adapted the Lesson Tab ‘Checklist View ’Concept:

Need to decide if lesson overview is an assignable activity within the activity list

The thumbnail tiles worked better overall

 

While not as visually appealing, users called out how easy they were to scan for critical information

Implemented

The large tiles were visually interesting but...

 

Some users found them busy, difficult to scan and overly large

Discarded

Everyone disliked the table

 

We wanted to test the max info density in this concept and the feedback were “Boring”, “Too much information”

Discarded

Emphasize the ‘Ala Carte’

 

User liked knowing they could pick and choose within a lesson and found the metadata displayed to be just right

Modified

The ToC made sense but...

 

Lesson titles are not enough context to create an ‘informed click’

Modified

Poor segue between Tab and Lesson Overview

 

Could be remedied by moving the lesson overview into the activity list

Discarded

Challenge 3:

Content density overwhelmed users and I needed to convince stakeholders that restructuring was necessary.

 

Solution 3:

I used mobile-first design as a strategic constraint and stakeholder communication tool. Mobile limitations forced content optimization that improved all devices while demonstrating to stakeholders why dense text needed restructuring. This approach turned technical constraints into content strategy advantages.

Strategic Descoping

Engineering delivered sobering news: MVP features would take 2+ years to build. However, leadership needed launch by next school year or miss the market window.

 

I worked with PMs and my manager using research and 3 rounds of usability testing data to prioritize features by user impact versus development cost. Cut about 43% dev story points (from 700 to 400 points), which was painful but preserved everything essential for classroom success. Fourth round testing validated our feature selections.

Example: Trade-offs: Descoping Admin Dashboard saved story points

  • Removed student group features and sending reminders feature
  • Dropped dashboard landing page due to technical complexity
  • Assignment completion details were removed from the class page
  • Made due/publish dates optional, impacting data tracking

Admin dashboard “Classes” page final design

  • Combined positively-tested concepts
  • Restructured around assignments rather than rosters
  • Integrated folders into teacher dashboard for centralized resource management

Assignment panel variants final design

Descoping made due/publish dates optional, generating multiple assignment panel variants and empty states.

Platform-Wide Impact

Post-launch impact: The design system components I created for this project were integrated across the platform. When a subsequent product launch revealed banner filter readability issues, I leveraged the established design patterns to quickly iterate solutions and coordinate implementation with cross-functional teams.

Example: I strategically created and socialized an image selection guideline for the content team. This addressed the root cause to prevent future issues.

What I Would Do Differently

Broader device testing in early rounds

While mobile-first design worked well as a content strategy tool, I would test mobile experiences with actual users earlier rather than focusing primarily on desktop testing. This might have revealed mobile-specific insights sooner.

 

Clearer scope boundaries upfront

The 43% descoping, while successful, suggests the initial scope lacked sync with the dev. I would push for more initial estimates and clearer prioritization frameworks to avoid late-stage cuts that create timeline stress.

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© Sasha Meng 2025 All Rights Reserved

Constraint Navigation in Product Design

Step-by-step workflows for guided content with dashboards and admin controls

Time Frame

22 months from problem discovery to design-dev delivery (July 2023-May 2025)

Our Team

1 UX Design Lead (me) |1 UX Designer | 1 UX Researcher | 4 Product Managers | 10+ Engineers | 3 Content Strategists

My Contribution

Ideation | Requirement definition | Research | Design | Testing | Documentation | Dev support | Scoping | Vender guideline design

The Challenge & Opportunity

The business goal of this project was to expand by creating a curriculum delivery platform to capture the $9B curriculum market. Cengage, Gale wanted to be a top 10 K-12 core curriculum brand with it’s existing product suite.

I led end-to-end design of teacher and student dashboards with streamlined workflows for assigning lessons with digital activities and class management. These workflows guided students through structured learning sequences from accessing assigned content to completing activities to receiving feedback, while giving teachers visibility into individual and class-wide progress.

Business Impact & User Impact

User satisfaction in testing

83%

Task completion rates

70%

Project Highlights

60+ responsive web pages, 15 new components compliant across 20+ products. We proved library databases could work in classrooms with the right user experience, and cross-functional collaboration could overcome massive technical constraints.

Administrator / Teacher dashboards

Class management and assignment creation

Student dashboards

Accessing sequential learning paths and viewing completion status

Content curation workflows

Transform research databases into classroom curriculum with integrated activities and assessments

Administrative controls

Class management, bulk assignments, and user permission settings within institutional environments

Platform Research Pivot

Six months in, corporate mandated we build on MindTap, a complex, old platform with its own update roadmap. My heuristic evaluation revealed critical gaps, saved 6+ months of adaptation work, and prevented user adoption failure.

5s page load time

Slow loading creates frustration and poor learning experience for students

Not responsive

Main content section is not responsive for mobile devices

Not readable

Smallest font size is 10px, falling below WCAG accessibility standards

Navigation issues

Table of contents hidden behind icon, confusing user flow

High adoption risk

Complex onboarding and poor UX likely to cause adoption failure

6+ assignment steps

Teachers expect 3 simple steps, but MindTap requires 6+ complex actions

I helped my project managers present findings to leadership showing adaptation would take longer than building custom. The leadership agreed to abandon MindTap and build new, custom features on Gale’s own platform optimized for K-12 classroom needs.

Design Process

I navigated design direction and stakeholder alignment by grounding decisions in data collected with my manager through 5 rounds of usability testing with 30+ users. This testing helped us choose among design concepts while revealing the next questions to address and their priorities.

Challenge 1:

Working with content strategists on sequential learning paths, we needed to ensure content built logically lesson-to-lesson while accommodating their new authoring tool constraints.

 

Solution 1:

I established a collaborative design framework with content strategists, creating visual guidelines that enabled structured decision-making across teams. Below is an example that the 3nd round iteration:

Example 1: Cross-functional content iteration from Round 3 testing

Before: content drafts

In progress: Round 1 mockup

After: Cross-functional content iteration from Round 3 testing with clear instruction for content template

Challenge 2:

Our student persona would abandon wall-of-text content and we needed to visualize content. Stock images were expensive, and there were a lot of abstract concepts hard to visualize.

 

Solution 2:

I designed 20+ reusable components that made any lesson and activity engaging with or without images. Below is an example from the 2nd round testing:

Example: How and why certain concepts were chosen from Round 2 testing

 

Based on user feedback, we implemented the 'Card View' concept with thumbnail tiles for the Lesson Tab area. Time constraints prevented us from building the 'Checklist View' as an alternative mode, so we adapted that concept for a separate assignment page where lesson overview is an assignable activity within the activity list.

 

If adapted the Lesson Tab ‘Checklist View ’Concept:

Need to decide if lesson overview is an assignable activity within the activity list

The thumbnail tiles worked better overall

 

While not as visually appealing, users called out how easy they were to scan for critical information

Implemented

The large tiles were visually interesting but...

 

Some users found them busy, difficult to scan and overly large

Discarded

Everyone disliked the table

 

We wanted to test the max info density in this concept and the feedback were “Boring”, “Too much information”

Discarded

Emphasize the ‘Ala Carte’

 

User liked knowing they could pick and choose within a lesson and found the metadata displayed to be just right

Modified

The ToC made sense but...

 

Lesson titles are not enough context to create an ‘informed click’

Modified

Poor segue between Tab and Lesson Overview

 

Could be remedied by moving the lesson overview into the activity list

Discarded

Challenge 3:

Content density overwhelmed users and I needed to convince stakeholders that restructuring was necessary.

 

Solution 3:

I used mobile-first design as a strategic constraint and stakeholder communication tool. Mobile limitations forced content optimization that improved all devices while demonstrating to stakeholders why dense text needed restructuring. This approach turned technical constraints into content strategy advantages.

Strategic Descoping

Engineering delivered sobering news: MVP features would take 2+ years to build. However, leadership needed launch by next school year or miss the market window.

 

I worked with PMs and my manager using research and 3 rounds of usability testing data to prioritize features by user impact versus development cost. Cut about 43% dev story points (from 700 to 400 points), which was painful but preserved everything essential for classroom success. Fourth round testing validated our feature selections.

Example: Trade-offs: Descoping Admin Dashboard saved story points

  • Removed student group features and sending reminders feature
  • Dropped dashboard landing page due to technical complexity
  • Assignment completion details were removed from the class page
  • Made due/publish dates optional, impacting data tracking

Admin dashboard “Classes” page final design

  • Combined positively-tested concepts
  • Restructured around assignments rather than rosters
  • Integrated folders into teacher dashboard for centralized resource management

Assignment panel variants final design

Descoping made due/publish dates optional, generating multiple assignment panel variants and empty states.

Platform-Wide Impact

Post-launch impact: The design system components I created for this project were integrated across the platform. When a subsequent product launch revealed banner filter readability issues, I leveraged the established design patterns to quickly iterate solutions and coordinate implementation with cross-functional teams.

Example: I strategically created and socialized an image selection guideline for the content team. This addressed the root cause to prevent future issues.

What I Would Do Differently

Broader device testing in early rounds

While mobile-first design worked well as a content strategy tool, I would test mobile experiences with actual users earlier rather than focusing primarily on desktop testing. This might have revealed mobile-specific insights sooner.

 

Clearer scope boundaries upfront

The 43% descoping, while successful, suggests the initial scope lacked sync with the dev. I would push for more initial estimates and clearer prioritization frameworks to avoid late-stage cuts that create timeline stress.

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© Sasha Meng 2025 All Rights Reserved

Constraint Navigation in Product Design

Step-by-step workflows for guided content with dashboards and admin controls

Time Frame

22 months from problem discovery to design-dev delivery (July 2023-May 2025)

Our Team

1 UX Design Lead (me) |1 UX Designer | 1 UX Researcher | 4 Product Managers | 10+ Engineers | 3 Content Strategists

My Contribution

Ideation | Requirement definition | Research | Design | Testing | Documentation | Dev support | Scoping | Vender guideline design

The Challenge & Opportunity

The business goal of this project was to expand by creating a curriculum delivery platform to capture the $9B curriculum market. Cengage, Gale wanted to be a top 10 K-12 core curriculum brand with it’s existing product suite.

I led end-to-end design of teacher and student dashboards with streamlined workflows for assigning lessons with digital activities and class management. These workflows guided students through structured learning sequences from accessing assigned content to completing activities to receiving feedback, while giving teachers visibility into individual and class-wide progress.

Business Impact & User Impact

User satisfaction in testing

83%

Task completion rates

70%

Project Highlights

60+ responsive web pages tested with 30+ users. 15 new components compliant across 20+ products. We proved library databases could work in classrooms with the right user experience, and cross-functional collaboration could overcome massive technical constraints.

Administrator / Teacher dashboards

Class management and assignment creation

Student dashboards

Accessing sequential learning paths and viewing completion status

Content curation workflows

Transform research databases into classroom curriculum with integrated activities and assessments

Administrative controls

Class management, bulk assignments, and user permission settings within institutional environments

Platform Research Pivot

Six months in, corporate mandated we build on MindTap, a complex, old platform with its own update roadmap. My heuristic evaluation revealed critical gaps, saved 6+ months of adaptation work, and prevented user adoption failure.

5s page load time

Slow loading creates frustration and poor learning experience for students

Not responsive

Main content section is not responsive for mobile devices

Not readable

Smallest font size is 10px, falling below WCAG accessibility standards

Navigation issues

Table of contents hidden behind icon, confusing user flow

High adoption risk

Complex onboarding and poor UX likely to cause adoption failure

6+ assignment steps

Teachers expect 3 simple steps, but MindTap requires 6+ complex actions

I helped my project managers present findings to leadership showing adaptation would take longer than building custom. The leadership agreed to abandon MindTap and build new, custom features on Gale’s own platform optimized for K-12 classroom needs.

Design Process

I navigated design direction and stakeholder alignment by grounding decisions in data collected with my manager through 5 rounds of usability testing with 30+ users. This testing helped us choose among design concepts while revealing the next questions to address and their priorities.

Challenge 1:

Working with content strategists on sequential learning paths, we needed to ensure content built logically lesson-to-lesson while accommodating their new authoring tool constraints.

 

Solution 1:

I established a collaborative design framework with content strategists, creating visual guidelines that enabled structured decision-making across teams.

Example 1: Cross-functional content iteration from Round 3 testing

Before: content drafts

In progress: Round 1 mockup

After Round 3 testing: Cross-functional content iteration generated content templates

Challenge 2:

Our student persona would abandon wall-of-text content and we needed to visualize content. Stock images were expensive, and there were a lot of abstract concepts hard to visualize.

 

Solution 2:

I designed 20+ reusable components that made any lesson and activity engaging with or without images.

Example 2: How and why certain concepts were chosen from Round 2 testing

 

Based on user feedback, we implemented the 'Card View' concept with thumbnail tiles for the Lesson Tab area. Time constraints prevented us from building the 'Checklist View' as an alternative mode, so we adapted that concept for a separate assignment page where lesson overview is an assignable activity within the activity list.

The thumbnail tiles worked better overall

 

While not as visually appealing, users called out how easy they were to scan for critical information

Implemented

The large tiles were visually interesting but...

 

Some users found them busy, difficult to scan and overly large

Discarded

Everyone disliked the table

 

We wanted to test the max info density in this concept and the feedback were “Boring”, “Too much information”

Discarded

Emphasize the ‘Ala Carte’

 

User liked knowing they could pick and choose within a lesson and found the metadata displayed to be just right

Modified

The ToC made sense

but...

 

Lesson titles are not enough context to create an ‘informed click’

Modified

Poor segue between Tab and Lesson Overview

 

Could be remedied by moving the lesson overview into the activity list

Discarded

Challenge 3:

Content density overwhelmed users and I needed to convince stakeholders that restructuring was necessary.

 

Solution 3:

I used mobile-first design as a strategic constraint and stakeholder communication tool. Mobile limitations forced content optimization that improved all devices while demonstrating to stakeholders why dense text needed restructuring. This approach turned technical constraints into content strategy advantages.

Strategic Descoping

Engineering delivered sobering news: MVP features would take 2+ years to build. However, leadership needed launch by next school year or miss the market window.

 

I worked with PMs and my manager using research and 3 rounds of usability testing data to prioritize features by user impact versus development cost. Cut about 43% dev story points (from 700 to 400 points), which was painful but preserved everything essential for classroom success. Fourth round testing validated our feature selections.

Example: Trade-offs: Descoping Admin Dashboard saved story points

  • Removed student group features and sending reminders feature
  • Dropped dashboard landing page due to technical complexity
  • Assignment completion details were removed from the class page
  • Made due/publish dates optional, impacting data tracking

Admin dashboard “Classes” page final design

  • Combined positively-tested concepts
  • Restructured around assignments rather than rosters
  • Integrated folders into teacher dashboard for centralized resource management

Assignment panel variants final design

Descoping made due/publish dates optional, generating multiple assignment panel variants and empty states.

Platform-Wide Impact

Post-launch impact: The design system components I created for this project were integrated across the platform. When a subsequent product launch revealed banner filter readability issues, I leveraged the established design patterns to quickly iterate solutions and coordinate implementation with cross-functional teams.

Example: I strategically created and socialized an image selection guideline for the content team. This addressed the root cause to prevent future issues.

What I Would Do Differently

Broader device testing in early rounds

While mobile-first design worked well as a content strategy tool, I would test mobile experiences with actual users earlier rather than focusing primarily on desktop testing. This might have revealed mobile-specific insights sooner.

 

Clearer scope boundaries upfront

The 43% descoping, while successful, suggests the initial scope lacked sync with the dev. I would push for more initial estimates and clearer prioritization frameworks to avoid late-stage cuts that create timeline stress.

More projects

UX Design

A Design System from Scratch

Explore

abstract painting

UX Design

B2B Folder Enhancement

Explore

UX Design

Online Learning Portal

Explore

abstract painting

UX Design

E-commerce Websites Migration

Explore

stationery materials laying on a grid

UX Design

Dashboard and Progress Management

Coming Soon

stationery materials laying on a grid

UX Design

New Product on a Mature Platform

Explore

© Sasha Meng 2025 All Rights Reserved